Um Imparcial View of The First Berserker: Khazan
Um Imparcial View of The First Berserker: Khazan
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa que também incomoda amplamente é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no jogo, quando comecei a fazer backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos ESTES atalhos que eu tinha Espontâneo, completamente fechados.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Since skills don't consume stamina, you use The First Berserker: Khazan them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Acompanhe a jornada de Khazan em Parecer do vingança e aprenda tais como ele se torna este primeiro berserker pelo Universo DNF.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Com 1 visual visual cell shading de que imita um anime, o game se destaca através maneira tais como usa seu sistema de habilidades de modo a atravessar ao jogador a sensação de qual este protagonista é poderoso.
A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.